The World of Mistfall

The Second Mist reshaped the realm, but it did not erase it. Cities endure, monsters return, and the struggle between light and shadow continues.

Lore & History

The world did not end. It endured.

The Age of Mistfall

When the Second Mist descended, the realm was not erased. It was unmade, reshaped, and set again into a form the world could survive. Mountains returned to familiar silhouettes. Rivers reclaimed old paths. Forests grew where forests had always stood.

Cities rose once more upon their former foundations. Nightmist stood again beneath the sun — not solely by mortal effort, but because the world itself would not allow its heart to remain absent.

This era became known as Mistfall: the age after creation had finished, and after destruction had failed.

The Second Mist

The Second Mist was neither punishment nor mercy. It was a corrective force — a storm of creation and ruin that came when the balance of the world had fractured beyond repair.

The gods intervened once, and only once. The great powers of legend were silenced or sealed away. Dragons vanished from the skies. The age of cataclysm ended.

What followed was not peace, but continuance. The Mist did not cleanse the world of conflict — it bound the world into a state that could endure it.

Why the World Remains

After the Second Mist, many believed a new age would dawn, free of the scars and dangers of the past. They were mistaken.

The Mist did not create a better world. It preserved a stable one. Places that had existed for generations became anchors in reality. Roads walked too often could not fade. Ruins endured because even destruction leaves an imprint.

History did not reset cleanly. It fractured. Some remember dying. Some remember being reborn. Others remember nothing at all.

The Return of Monsters

When the Second Mist passed, the creatures of nightmare were gone — for a time.

But the Mist does not erase what the world has already learned to contain. Where blood had soaked into the soil, violence returned. Where dark magic had once taken root, corruption grew again — weaker, altered, but persistent.

Monsters do not return because evil has triumphed. They return because conflict is part of the balance the Mist enforces. To end them forever would invite another collapse.

Death and Persistence

Death after Mistfall is no longer absolute. Souls pass beyond the veil, but echoes remain. The Mist does not restore individuals wholesale — it preserves patterns.

A fallen bandit does not return, but banditry does. A slain beast does not rise, but its kind endures. Heroes may die, but heroism never vanishes.

The struggle continues because it must.

The Silence of the Great Powers

Norinth is gone. Ewin is gone. The great dragons of legend are bound beyond mortal reach.

Their absence is intentional. If such powers were to return openly, the balance enforced by the Second Mist would shatter — and the world would not survive another correction.

The realm now belongs to mortals: flawed, striving, repeating old mistakes along familiar roads.