The World of Mistfall

The Second Mist reshaped the realm, but it did not erase it. Cities endure, monsters return, and the struggle between light and shadow continues.

Regions of Mistfall

The land remembers where it has been shaped — and where it has been broken.

The world of Mistfall is not divided by borders alone. Its regions are defined by memory, repetition, and the balance enforced by the Mist. Some places endure as anchors of civilisation. Others remain wild, scarred, or unfinished — resisting change no matter how often they are challenged.

Civilisation

Towns and cities serve as stabilising forces in the realm. Though reshaped by catastrophe, they persist as centres of trade, refuge, and influence. Their streets follow familiar paths, their walls rise where they always have, and their purpose remains unchanged: to hold back the wilds.

Nightmist stands foremost among them. Born of the First Mist and restored after the Second, it serves as the heart of civilisation and the crossroads of the realm. Adventurers gather here not for glory, but because all roads eventually lead through Nightmist.

Beyond it, other settlements endure — places like Resthaven, Arilin, Cloud City, and countless smaller towns — each shaped by local history and necessity. Some are fortified, others isolated. All exist because the world itself seems unwilling to let civilisation vanish entirely.

The Wilds Beyond the Roads

Outside the reach of settled lands, the wilds press constantly against civilisation. Forests reclaim cleared ground. Plains become hunting grounds once more. Mountains and deserts resist all attempts at lasting control.

These regions are not empty. They are shaped by repeated conflict and historical scars, causing danger to return again and again. Paths that have known bloodshed seem destined to know it again.

Travellers speak of forests that never truly quiet, valleys where creatures reappear no matter how often they are driven out, and routes that remain perilous despite generations of use. Such places are not cursed by chance — they persist because the Mist reinforces patterns the world has settled into.

Scarred Lands

Some regions never recovered from the ages of corruption and war. These lands bear visible wounds: twisted terrain, unnatural silence, or lingering magical effects.

Battles once fought on these grounds left marks deeper than stone. Corruption seeped into soil and root. Even after the Second Mist, these scars remained.

Such places are avoided by common folk, but sought by adventurers — for where the world has failed to heal, danger and opportunity often walk together.

Places Best Left Forgotten

Scattered throughout the realm are locations where instability remains contained but unresolved. Ruined strongholds, buried tunnels, forgotten temples, and ancient structures persist as pockets of concentrated danger.

These places do not fade because the Mist allows imbalance so long as it remains confined. What lies within them may be cleared, sealed, or destroyed — but such sites rarely remain dormant forever.

To adventurers, these locations are challenges. To scholars, warnings. To the world itself, they are reminders that balance is not perfection — merely survival.

A World That Endures

Though the realm resists dramatic change, it is not static. New paths are discovered. Old ruins are uncovered. Forgotten places resurface.

Maps are revised cautiously. What exists today may vanish tomorrow — or return exactly as it was.

Such is the nature of Mistfall: a world shaped not by progress or decay alone, but by the memory of what it has already endured.